Games are a science-communication tool that allows players to experience scientifically informed contexts and situations that would otherwise be out of reach. Games are also highly interdisciplinary, with important contributions from the arts and humanities, as well as from scientific disciplines, including the social sciences.
Through Eklipse, we would like to explore which types of games and game features will ensure that games become a tool for connecting science and policy and lead to an improved science-policy interface, while balancing the integrity of science with the fun of playing a game. Also, identifying the enablers and barriers for policymakers to use games to understand and change perspectives, as well as to facilitate knowledge transfer.
Specifically, the request will be working on the following themes:
- To make explicit the role of games as a way to experience alternative perspectives -put policy-makers (and other stakeholders) in others’ shoes.
- To consider/reflect on the spectrum of games and gamification tools depending on the ambitions of the science -policy connection sought.
- To consider how scientific data are integrated into game mechanics and how the complexity of a game supports or hinders effective perspective change and policy making